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Rendering 3D images on 2D display
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Applies 3 point Perspective Projection on a 3D image. Resultant image is passed through Hidden Surface Removal function to hide overlapping surfaces. The final image is displayed on the screen. Project is built in VC++, using MFC and OpenGL for backend and frontend respectively.
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hello,i liked ur project concept can u plz send me the codeing part of it

Actually i have coder on my PC n don have internet connection...I'm workin on it... As soon i'll finish it i'll send it to u...plz give me ur e-id on ayush.mathur@gmail.com

Quote by --Ayush Mathur

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Hello Ayesh ,I like ur project idea can u send me some more info about it.

You can mail me the topics of information you want to know regarding the project. My id is ayush.mathur@gmail.com Actually this project displays a satellite or any other 3D image on the screen. For this it uses 3 point perspective projection ( U can get the formula on web). After getting the modified coordinates of the image, apply Hidden Surface Removal Algorithm ( I've used Ray Casting) to hide the obscure part of other surfaces. You can add shading or coloring effects on the image. For all this use MFCs in VC++. For the interface part, I've used splitter windows to add buttons and to input coordinates. You can initialize the coordinates and remove this part. For any further query, you can always mail me.

Quote by --Ayush

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will u please give some more informatuion about ur project please

PLS HELP ME PROVIDING MORE INFO ON THIS PROJECT

Quote by --MUNISH

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plz forward the designs

thank you!! 

karnagenez@gmail.com 

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hi...i like tis project very much....i want t whole project and its code...can u please send me to saba_edge@yahoo.com..3d image in 2d
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